TIR AVALON WORKING ZONE

SOME DETAILED AREAS OF TIR AVALON

ULTIMATE DIVERSITY
ULTIMATE DIVERSITY

Tir Avalon is a place where anything can exist if there is a DM and a party wanting to play them, or with them. The mechanics that makes Tir Avalon work, allows for more than just magic.

Click here to read more about how the world of Tir Avalon operates mechanically, and the ideas behind it, and how it works, including the rules changes to some systems to allow for it to work.

RULES FOR TIR AVALON
RULES FOR TIR AVALON

For the campaign world of Tir Avalon, there are certain rules that while not required; are heavily recommend you use if you decide to play in Tir Avalon.

In this page you will find details for rules changes, and examples of these rules applied to 5E DnD.

This link will always lead to the official download page and information page for the house rules, and any changes.

TIR AVALON P.O.I.s
TIR AVALON P.O.I.s

In this series of pages, I highlight some of the featured areas of Tir Avalon. These are special places and NPCs, places that merit standalone pages.

SOME of these include the Dancing Table Tavern and Inn as well as the home for the Flying Spaghetti Monster and yes; I have official approval to include him in my world!

Many maps are made live on my stream.

TIR AVALON WORKSHOP

TIR AVALON Projects

THE ROGUES GALLERY
THE ROGUES GALLERY
MAPPING AND WORLDBUILDING
MAPPING AND WORLDBUILDING
COSMO'S RARE GOODS EMPORIUM
COSMO'S RARE GOODS EMPORIUM
THE "LAB" FOR RACES & CLASSES
THE "LAB" FOR RACES & CLASSES

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